Showing posts with label download game. Show all posts
Showing posts with label download game. Show all posts

Friday, February 26, 2016

Game Update (Beautification, New Buildings and more)

Video: Episode 2



Fig. 1: Overview of the game.

Fig. 2: Game view.

New Features:

And then he said Let there be color and sound! or something like that :) . Made the game look a bit better now. Changed the texture of the terrain and added texture to some buildings and roads. Improved some of the models as well.

Added two more new buildings, the iron ore mining building and the iron smith. The mining building must be placed near the iron ores just like for trees and stones. The miner collects the iron ores from there. The iron smith later converts those iron ores to irons which will later be needed for making other items.

Added new tree and stone models. The models of the wood and stone also have been improved. Particle effects have also been added. This looks really nice in the game :). Added sound to the game. Now it feels like the game got some air in it. Also added tool tip to the game. So when the player hover the mouse over the buildings in build option it will show a brief description of the building and how many materials it requires to be built. No need to guess or remember which building cost what materials.

Issue Fixing:
Fixed the scaling issue (i hope). Now there won't be any issue of the items being big and small in some parts. This was bugging me for a long time hopefully it won't happen again. Also fixed some movement related issues again.

What's Next?
Will try to improve the rest of the models and add texture to the ones that doesn't have it. Adding new farm, materials and weapons. Also haven't added day/night cycle so maybe I will do that as well. Deleting options for buildings, walls and roads (This is a must). Improving the UI of build option. Also whatever pops up in my mind. :D

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K Out!

Wednesday, February 17, 2016

Game Update (Transporter AI and more)

New Features:

Fig. 1: Transporter AI.


Finally finished adding the transporter AI. Now the player can order this type of AI to move goods/produce from one storage to another. Fig. 1 shows how a transporter AI looks like.

Fig. 2: Transporter button highlighted in red.
Fig. 3: Transporter AI Panel



To order the transporter AI the player must open up the Transporter UI. To do that the player must press 'E' near a transporter AI and click the 'Transporter' button, Fig. 2. After clicking that a new panel will open up, Fig. 3. This is the transporter AI panel. Here the player can choose which goods/produce to transport by selecting the buttons. The 'Limit to reach' will make sure that that much of good/produce are available in the storage before transporting. The 'Unit to transport' slider decides how many good/produce to transport.

Fig. 4: Selecting the storage to transfer goods/produce from.


Fig. 5: Green marker.

The player later needs to select the storage from which the goods/produce will be transfered from. To do this the player first have to go near a storage and press 'E', Fig. 4. Once the player has selected that storage a green marker will hover over that storage, Fig. 5.

Fig. 6: Selecting the storage to transfer goods/produce to.


Fig. 7: Red Marker.
Next the player needs to select a storage to which goods/produce will be transfered to. To do this the player first need to go near another storage and press 'E'. Fig. 6. Again once the player has selected that storage a red marker will hover over that storage, Fig. 7.

Fig. 8: Overall view.


Once everything is done the player can simply press the 'Start' button and the transporter AI will start to move goods/produce between the selected storages.

Added 3 new buildings, University, Transport and Blacksmith Bagpack. The University building creates new engineers. More engineers means faster town building. Transport building creates new transporters. Blacksmith Bagpack creates new bagpacks which are needed by the transporters to carry goods/produce.

Issue Fixing:
Fixed another issue related to the AI movement which made the AI go in a straight line. Now temp roads does not go underground or they do not keep flickering with the ground. Selecting an AI is no longer difficult. The player can go near it and press 'E' without the AI info panel disappearing when the AI moves away.

What's Next?
Will try to add new textures to the terrain. Maybe a day/night cycle. Will also try to fix the scaling issue. That one has been annoying me for far too long. Also whatever pops up in my mind. :D

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K Out!